After planning possible 6th grade activities, I put them into the 3D GameLab (3DGL) interface ready for kids to Beta test in the fall. So far I have 73 quests in several different chains with room for some student choice. The benefit of having no grades is that kids can really pick and choose what …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/09/8th-grade-year-plan/
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/08/game-addiction/
Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/badges-do-we-need-them/
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Jul 06
Rewards and Gaming #3dgamelab
The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/06/rewards-and-gaming/
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Jul 05
Make Lessons Attractive #3dgamelab
Make my lessons attractive? I guess that’s something we as teachers are trying, or should be trying, to do for our students. If anything I’ve learned that not all kids are intrinsically motivated to learn the Science I’m teaching. Or they don’t like school and have been trained to become passive in school. Either way, …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/05/make-lessons-attractive/
Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/my-6th-grade-plan-3dgamelab/
Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/characteristics-of-gbl/