In both my reading of ROLE Reversal and learning how to use the 3D GameLab interface to gamify my classes the concept of student autonomy and choice is very important to create a student-centered experience. Kids need multiple pathways for learning and for demonstrating their learning. That needs to be balanced by the need for …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/whole-class-vs-individual-vs-small-group/
Jul 06
Rewards and Gaming #3dgamelab
The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I …
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Jul 05
Make Lessons Attractive #3dgamelab
Make my lessons attractive? I guess that’s something we as teachers are trying, or should be trying, to do for our students. If anything I’ve learned that not all kids are intrinsically motivated to learn the Science I’m teaching. Or they don’t like school and have been trained to become passive in school. Either way, …
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Jul 02
Planning for the Fall Already #3dgamelab
We’ve barely been out of school for two weeks and I’ve already had the first day of school nightmare! What the heck?! It’s probably because I’ve been obsessing with 3DGL and I’m so excited to use it that I’m jumping right in planning my year. I think it’s better to do it now, while I’m …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/02/planning-for-the-fall-already/
Jul 01
Gamifying Take 2 #3dgamelab
This past year I tried my hand at gamifying my classes after reading Lee Sheldon’s Multiplayer Classroom. It was quite a failure. The class didn’t feel like a game. Kids didn’t show the level of engagement I was after. After going gradeless and offering kids more and more choice to take charge of their learning …
Permanent link to this article: https://educatoral.com/wordpress/2013/07/01/gamifying-take-2/
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Jun 29
Time Out or Intervention?
One year we had a program that was rather successful in helping students. We called it Skill Builders but either that’s not it’s real name or it isn’t a program that others use. So there is a classroom designated as the Skill Builder’s room. A teacher works that room all year. As other classrooms went …
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