Tag: Role Reversal
Monday night Mark Barnes held a Results Only Learning Environment or ROLE Twitter chat based on his book, ROLE Reversal. I read his book earlier this summer and I’m totally going to transform my classroom into a ROLE classroom. I’m actually quite close to having a ROLE classroom. For years I’ve been trying different things …
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Permanent link to this article: https://educatoral.com/wordpress/2013/08/13/results-only-learning-environment/
Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well …
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/badges-do-we-need-them/
In both my reading of ROLE Reversal and learning how to use the 3D GameLab interface to gamify my classes the concept of student autonomy and choice is very important to create a student-centered experience. Kids need multiple pathways for learning and for demonstrating their learning. That needs to be balanced by the need for …
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/whole-class-vs-individual-vs-small-group/
With regards to the 8 characteristics of Game-Based Learning (GBL) [CORRECTION: this should be Quest-Based Learning (QBL) as GBL is something different entirely] mentioned in 3DGL: Choice (Autonomy) Failure Progress Bars Multiple long & short aims Reward ALL successful efforts (XP points) Prompt, meaningful feedback Elements of uncertainty/awards Socialization schools need to embrace these, probably …
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/characteristics-of-gbl/