Tag: Candy    
    
        
    
    
                
		
	
    
    			    	
            
		        
		
					    
    		
				
			
													
			
                				                
								The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I … 
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 Permanent link to this article: https://educatoral.com/wordpress/2013/07/06/rewards-and-gaming/
                
		
	
    
    			    	
            
		        
		
					    
    		
				
			
													
			
                				                
								With regards to the 8 characteristics of Game-Based Learning (GBL) [CORRECTION: this should be Quest-Based Learning (QBL) as GBL is something different entirely] mentioned in 3DGL: Choice (Autonomy) Failure Progress Bars Multiple long & short aims Reward ALL successful efforts (XP points) Prompt, meaningful feedback Elements of uncertainty/awards Socialization schools need to embrace these, probably … 
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 Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/characteristics-of-gbl/
                
		
	
    
    			    	
            
		        
		
					    
    		
				
			
													
			
                				                
								I’ve written some posts about awards not being very useful when used as reward and punishment. I’ve written some posts about grades not being very useful when used as reward and punishment. I try to create an environment in my classroom where kids aren’t competing for points or an A but are instead learning and … 
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 Permanent link to this article: https://educatoral.com/wordpress/2012/02/26/not-against-competition/