Monday night Mark Barnes held a Results Only Learning Environment or ROLE Twitter chat based on his book, ROLE Reversal. I read his book earlier this summer and I’m totally going to transform my classroom into a ROLE classroom. I’m actually quite close to having a ROLE classroom. For years I’ve been trying different things …
Tag: Role Reversal
Aug 13
Results Only Learning Environment #RoleTalk
- By Alfonso Gonzalez in Grades & HW, Science
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August 13, 2013
Permanent link to this article: https://educatoral.com/wordpress/2013/08/13/results-only-learning-environment/
Jul 07
Badges, Do We Need Them? #3dgamelab
- By Alfonso Gonzalez in Gamification
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July 7, 2013
Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well …
- 6th Grade Science, Badges, Computer Game, Dogs, Experience Points, Game Awards, Good Job, Grade Science Classes, Incentives, Interface, Learning Environment, Mark Barnes, Money Awards, Plunge, Prerequisites, Rewards And Punishments, Role Reversal, Screenshot, Stickers, Student Progress
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/badges-do-we-need-them/
Jul 07
Whole Class vs Individual vs Small Group #3dgamelab
- By Alfonso Gonzalez in Gamification
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July 7, 2013
In both my reading of ROLE Reversal and learning how to use the 3D GameLab interface to gamify my classes the concept of student autonomy and choice is very important to create a student-centered experience. Kids need multiple pathways for learning and for demonstrating their learning. That needs to be balanced by the need for …
- Background Knowledge, Butts, Chains, Comrades, Different Things, Different Times, Gbl, Genetics, Goodness, Inquiry Activity, Interface, Internet Research, Mark Barnes, Mitosis Meiosis, Nightmare, Pace, Pathways, Peers, Plunge, Prerequisite, Research Topic, Role Reversal, Science, Scope And Sequence, Small Group, Smile, Spirit, Student Autonomy, Textbook
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/whole-class-vs-individual-vs-small-group/
Jul 03
Characteristics of GBL #3dgamelab
- By Alfonso Gonzalez in Gamification
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July 3, 2013
With regards to the 8 characteristics of Game-Based Learning (GBL) [CORRECTION: this should be Quest-Based Learning (QBL) as GBL is something different entirely] mentioned in 3DGL: Choice (Autonomy) Failure Progress Bars Multiple long & short aims Reward ALL successful efforts (XP points) Prompt, meaningful feedback Elements of uncertainty/awards Socialization schools need to embrace these, probably …
- Aims, Amp, apps, Autonomy, Candy, Discipline Problems, Elements, Failure, Game, Imacs, Learning Environment, Mark Barnes, Meaningful Feedback, motivation, Netbooks, Peers, Progress Bars, Rewards, Risk Students, Role Reversal, School Year, Science, Socialization, Stickers, Uncertainty, Whatnot
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Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/characteristics-of-gbl/