With regards to the 8 characteristics of Game-Based Learning (GBL) [CORRECTION: this should be Quest-Based Learning (QBL) as GBL is something different entirely] mentioned in 3DGL: Choice (Autonomy) Failure Progress Bars Multiple long & short aims Reward ALL successful efforts (XP points) Prompt, meaningful feedback Elements of uncertainty/awards Socialization schools need to embrace these, probably …
Tag: Whatnot
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